Hacking, 2nd Edition
Hacking is the art of creative problem solving, whether that means finding an unconventional solution to a difficult problem or exploiting holes in sloppy programming. Many people call themselves hackers, but few have the strong technical foundation needed to really push the envelope.
Rather than merely showing how to run existing exploits, author Jon Erickson explains how arcane hacking techniques actually work. To share the art and science of hacking in a way that is accessible to everyone, Hacking: The Art of Exploitation, 2nd Edition introduces the fundamentals of C programming from a hacker's perspective.
Publisher: No Starch Press
By: Jon Erickson
File size: 5.1 MB
File format: PDF
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Penetration testers simulate cyber attacks to find security weaknesses in networks, operating systems, and applications. Information security experts worldwide use penetration techniques to evaluate enterprise defenses. In Penetration Testing, security expert, researcher, and trainer Georgia Weidman introduces you to the core skills and techniques that every pentester needs. Using a virtual machine–based lab that includes Kali Linux and vulnerable operating systems, you'll run through a series of practical lessons with tools like Wireshark, Nmap, and Burp Suite. As you follow along with the labs and launch attacks, you'll experience the key stages of an actual assessment-including information gathering, finding exploitable vulnerabilities, gaining access to systems, post exploitation, and more.
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Hacking Point of Sale
As recent breaches like Target and Neiman Marcus show, payment card information is involved in more security breaches than any other data type. In too many places, sensitive card data is simply not protected adequately. Hacking Point of Sale is a compelling book that tackles this enormous problem head-on. Exploring all aspects of the problem in detail - from how attacks are structured to the structure of magnetic strips to point-to-point encryption, and more – it's packed with practical recommendations. This terrific resource goes beyond standard PCI compliance guides to offer real solutions on how to achieve better security at the point of sale.
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Hacking Exposed Mobile
Hacking Exposed Mobile continues in the great tradition of the Hacking Exposed series, arming business leaders and technology practitioners with an in-depth understanding of the latest attacks and countermeasures - so they can leverage the power of mobile platforms while ensuring that security risks are contained.
Identify and evade key threats across the expanding mobile risk landscape. Hacking Exposed Mobile: Security Secrets & Solutions covers the wide range of attacks to your mobile deployment alongside ready-to-use countermeasures. Find out how attackers compromise networks and devices, attack mobile services, and subvert mobile apps. Learn how to encrypt mobile data, fortify mobile platforms, and eradicate malware. This cutting-edge guide reveals secure mobile development guidelines, how to leverage mobile OS features and MDM to isolate apps and data, and the techniques the pros use to secure mobile payment systems.
By: Neil Bergman, Mike Stanfield, Jason Rouse, Joel Scambray, Sarath Geethakumar, Swapnil Deshmukh, Scott Matsumoto, John Steven, Mike Price
File size: 6.7 MB
File format: PDF
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Hacking For Dummies, 4th Edition
The best way to stay safe online is to stop hackers before they attack - first, by understanding their thinking and second, by ethically hacking your own site to measure the effectiveness of your security. This practical, top-selling guide will help you do both. Fully updated for Windows 8 and the latest version of Linux, Hacking For Dummies, 4th Edition explores the malicious hacker's mindset and helps you develop an ethical hacking plan (also known as penetration testing) using the newest tools and techniques.
By: Kevin Beaver
File size: 34.9 MB
File format: PDF
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Hacking the Kinect
Hacking the Kinect is the technogeek's guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft's release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology.
By: Jeff Kramer, Nicolas Burrus, Daniel Herrera C., Florian Echtler, Matt Parker
File size: 20 MB
File format: PDF
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